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If you don't play with AA or AF anyways however, there is no downside. Hardware Anti-aliasing and anisotropic filtering are not useable with ENBoost, you must use the included AA and AF solutions which are not as powerful. It should be more than capable of handling anything you can throw at your game unless something is very deeply wrong with it. ENBoost works absolute wonders for this game, it allows some people to use 4k texture replacers on everything. It looks complicated, but really isn't.ĮNBoost does not add ENB graphics and shaders to your game, so do not worry if you don't think your system could handle that. Very detailed instructions to get everything set up. Visit this page and scroll down slightly to read the instructions posted by newhampshirean.
#Nvac or zan autopurge crash Patch#
If the 4GB patch did not work for you, the only thing that provides more memory for the game to use is ENBoost. The program is completely invisible unlike ENBoost. This program will passively force unused memory to be purged at set intervals, preventing out-of-memory errors. New Vegas quite frankly sucks at handling and unloading memory. One thing you should also try is Zan's Autopurge crash protector. Only reason I mention them is because you didn't specify if you had them or not. With these you will see increased performance and less crashes, almost everyone uses them. Both of these plugins are NVSE plugins, meaning you need nothing else than just those files. The anti-crash tool has specifically targeted code that prevents out-of-memory errors as-well as many other crashes. Next, memory errors can be prevented with NVAC. First of all, I believe that having heap allocation handled by NVSR is actually more efficient, so try that first.
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